Wind

Wind
Wind is the least popular element, as only almost 5000 Wind ILs exist. The mutations are modeled after a bird, with feathers being a predominant feature.

The Wind IL is widely considered to have the most attractive growths, and is often chosen as a side account element. However, they are relatively poor fighters at low levels and may sometimes have trouble against boss predators.

However, as they progress into the higher levels before the cap, (20-25) they become very strong fighters if used correctly. The Locate Weakness path is recomended to beginners as it requires less skill to master. Static charge can be a little more difficult as it does not include a low element, middle-damage attack (Like Peck, or Fire Kick for fire ILs). However, it is usually chosen by wind llama owners as the avatar growth associated with it (the white mane) is usually considered more attractive.

Strategy
With their wings, tail, beak and curly mane, Wind Invincible Llamas are one of the most attractive ILs. But this fact is not backed up by the point that Wind Llamas are not very powerful against several bosses.

The path points for Wind Llamas are Attack and Dexterity.

Powers/Growths
The possible movesets for Wind llamas are:

Thundering Gust (Cooldown: 1, Element Cost: 40, Your llama calls on the powers of wind, creating a thundering gust which crashes into the enemy for 11+ damage.)

Growths: Wings

Peck (Element Cost:10, The llama pecks the enemy with a sharp beak, doing 11+ damage, with a high chance to critically hit.)

Growths: Sharp Beak

Woolly Tornado (Cooldown 3, Element cost: 30, Sends the enemy into the air with all the force of a warm, cuddly tornado. Deals 6+ damage every turn for the next 3 turns, and has 30% chance to deal 8+ initial damage from a not so cuddly fall.)

Growths: Tail Feathers

Savage Wind (Cooldown: 2, Element cost: 65, Your llama summons a ripping, sharp wind which slams into the enemy with brutal force, dealing 24+ damage.)

Fierce Gust (Cooldown: 2 Element cost: 40, Your llama summons a fierce gust of immense wind-erful (LOL!) power which blasts the enemy for 15+ damage. The enemy also takes 5+ damage from flying debris over the next two turns.)

Locate Weakness (Cooldown: 5, Element cost: 20, This move causes your llama to quickly assess the predator, locate its weak spots, and increase your llama's chance to critically hit by 25% for the next 5 rounds.)

Growths: Ear feathers

Static Charge (Cooldown: 5, Element cost: 20, Your llama rubs its funky blue mohawk against the ground, building up a static charge which causes all of its attacks for the next 5 rounds by 25%.)

Growths: Wind mane