Fire

Fire is the most popular element for invincible llamas on WHILS, with 7000+ created. The key stats for Fire are Attack and Magic.

Strategy
Fire llamas work by hitting their opponent very hard only a few times to take them down- A fire llama can deal anywhere from 80-140 damage in one turn with a good leader. This makes them vulnerable to predators with high dodge chances- For example, the Indignant Crab has a scuttling move which makes it dodge any attack of its opponent, making it very unlikely that on the rounds when it pinches instead of scuttles you will have full element to use against it. This can be combated by using a low-element attack other than Kick, such as Fire Kick, greatly improving your chance of hitting a predator or opponent llama with a dodging attack.

The following is a good attack combo for fire llamas, against things with strong attack and low ability to dodge: Flare, Inferno Snort, (kick till you have full element points) rinse and repeat.

Powers
Fire Snort: (Cooldown: none, Element Cost: 60, A burst of fire asplodes from your llama's nostrils, inflicting 12+ fire damage to the enemy.)

Growths: Flame Nostrils

Heat Exhaustion: (Cooldown: 4, Element Cost: 25, The flames on your llama's back roar higher, causing the enemy to be overcome with a sweltering heat so intense that the enemy has a 50% chance to be unable to attack. In addition, it deals 9+ damage. Mmm, toasty!)

Growths: Back Flames

Fire Kick: (Cooldown: None, Element Cost: 20, Like kick... but with FIRE. Pummel those pesky predators with hooves of flame for 12+ damage.)

Growths: Hoof Flames

Flame Snort: (Cooldown: none, Element Cost: 50, Flame Snort is a more magical, improved version of Fire Snort. Your llama builds heat in its nose, unleashing it in a blistering hot tongue of flame at the enemy. This attack does 24+ damage.)

Inferno Snort: (Cooldown: none, Element Cost: 75, Inferno Snort is a more powerful, improved version of Fire Snort. Your llama builds a massive amount of heat in its nose, unleashing it in a blistering vortex of flame at the enemy. This attack does 27+ damage.)

Steady Heat: (Cooldown: none, Element Cost: 10, Your llama focuses on its inner flame, building a steady heat which causes all of its moves over the next 10 rounds to cost 10 less element.)

Growths: Leg Flames

Flare: (Cooldown: none, Element Cost: 20, This move causes your llama to summon strong flames to its fur (but its fur doesn't burn since it's a fire llama of course!), increasing its damage by 40% over the next 3 rounds.)

Growths: Fire Mane and Fire Tail